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NGJ enterprises

New Games Journalism

New Games Journalism (NGJ) is a video game journalism term, coined in 2004 by journalist Kieron Gillen, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture. It is a model of New Journalism applied to video game journalism. Gillen's NGJ manifesto was first published on the now defunct state forum/website, a community of videogame players often engaged in discussion and analysis of their hobby, from which an anecdotal piece, Bow Nigger, had appeared. Gillen cites the work as a major inspiration for and example of what NGJ should achieve and the piece was later republished in the UK edition of PC Gamer, a magazine with which Gillen has close professional ties.

Most New Games Journalism articles are not reviews of games in the traditional sense. They can instead be understood as being analogous to travel journalism, where the writer responds to subjective experiences presented to them by the game world, as well as interactions with other players online, real-world events surrounding gameplay, and other personal experiences and anecdotes which create a unique story. The story is not necessarily indicative of the experience any other player will have with the game and will be unlikely to offer any objective value-judgements regarding the game's merits or failings . Instead attention is focused on the subjective experience of the person playing the game.

New Journalism was a style of 1960s and 1970s news writing and journalism which used literary techniques deemed unconventional at the time. The term was codified with its current meaning by Tom Wolfe in a 1973 collection of journalism articles he published as The New Journalism, which included works by himself, Truman Capote, Hunter S. Thompson, Norman Mailer, Joan Didion, Robert Christgau, and others.

Articles in the New Journalism style tended not to be found in newspapers, but rather in magazines such as The New Yorker, New York Magazine, The Atlantic Monthly, Rolling Stone, Esquire Magazine, CoEvolution Quarterly, and for a short while Scanlan's Monthly.
[ Characteristics

Wolfe identified the four main devices New Journalists borrowed from literary fiction:

* Telling the story using scenes rather than historical narrative as much as possible
* Dialogue in full (Conversational speech rather than quotations and statements)
* First-person point of view (present every scene through the eyes of a particular character)
* Recording everyday details such as behavior, possessions, friends and family (which indicate the "status life" of the character)

Despite these elements, New Journalism is not fiction. It maintains elements of reporting including strict adherence to factual accuracy and the writer being the primary source. To get "inside the head" of a character, the journalist asks the subject what they were thinking or how they felt.

[ History
Wikinews has related news:
Gay Talese on the state of journalism, Iraq and his life

Wolfe unwittingly published his first New Journalism-style article in 1963 after having trouble writing an assignment about hot rod culture and sending his editor a letter containing his thoughts on the article. The editor chose simply to remove the salutation from Wolfe's letter and print it as received. Wolfe's letter had the original title There Goes (Varoom! Varoom!) That Kandy-Kolored (Thphhhhhh!) Tangerine-Flake Streamline Baby (Rahghhh!) Around the Bend (Brummmmmmmmmmmmmmm).... The title was later contracted to The Kandy-Kolored Tangerine-Flake Streamline Baby and became the title of Wolfe's first book of collected essays, published in 1965. Wolfe once proclaimed that New Journalism "would wipe out the novel as literature's main event."

Journalists recognized as using the style include Norman Mailer, Joan Didion, Darrell Bob Houston, Truman Capote, P. J. O'Rourke, George Plimpton, Terry Southern, Richard Ben Cramer and Gay Talese. Hunter S. Thompson was a major practitioner of new journalism and gonzo journalism, his own particular style. Thompson's first book, Hell's Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs, is a more conventional piece, and shows the beginnings of a more memoir-based approach to reportage. Gay Talese's 1966 article for Esquire, Frank Sinatra Has a Cold, was an influential piece of new journalism that gave a detailed portrait of Frank Sinatra without ever interviewing him.

New journalism writers brought new approaches to areas already covered by the mainstream press. The psychedelic movement was something that many of the writers of the period covered, such as in Tom Wolfe's The Electric Kool-Aid Acid Test. The Vietnam War was another common topic, as was the political turmoil on the homefront. Terry Southern's Grooving in Chi documented the 1968 Chicago National Democratic Convention for Esquire Magazine in new journalism manner. New journalism's techniques were also applied to less obvious subjects, such as financial markets (by George Goodman under the pseudonym Adam Smith, in essays originally published in New York Magazine and later collected in a book called The Money Game.)

Some authors of conventional fiction switched to writing in the style of new journalism, such as Truman Capote's In Cold Blood, and Norman Mailer's Armies of the Night. However, neither author ever agreed to their style's comparison to Wolfe's school of narration, nor did many others who have been retrospectively promoted as being members and therein associated. Much to the contrary, many of these writers would deny that their work was generically relevant to other new journalists at the time. This may be because, during such a politically torn period, these authors were politically across the spectrum, from the New Left to the Old Right.

Video game journalism is a branch of journalism concerned with the reporting and discussion of video games. It is typically based on a core reveal/preview/review cycle. There has been a recent growth in online publications and blogs, and stylistic revolts in games journalism including New Games Journalism.

[ History of print based video gaming magazines

The credit for first magazine to cover the video game industry which is still in continuous publication has to go to the subscription only, trade periodical Play Meter magazine which began publication in 1974 and covered the entire coin-operated entertainment industry.

The first consumer oriented print magazine dedicated solely to video gaming was Computer and Video Games which premiered in the U.K. in November of 1981, two weeks ahead of the U.S. launch of the next oldest video gaming publication Electronic Games magazine.

The oldest video game publication still in continuous circulation (as of 2005) was Computer Gaming World, or CGW (now known as Games For Windows), which also debuted in 1981 but does not get credit for being first all around as it began publication as a bi-weekly newsletter before becoming a full scale magazine.

[ History of web based video gaming magazines

There are conflicting claims regarding which of the first two electronic video game magazines was "first to be published regularly" online. Originally starting as a print fanzine in April of 1992 , Game Zero magazine, claims to have launched a web page in November of 1994, with the earliest formal announcement of the page occurring in April of 1995. Game Zero's web site was based upon a printed bi-monthly magazine based in Central Ohio with a circulation of 1500 that developed into a CD-ROM based magazine with a circulation of 150,000 at its peak. The website was updated weekly during its active period from 1994-1996.

Another publication, Intelligent Gamer Online ("IG Online") debuted a complete web site in April of 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name. Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993. This evolved further under Horwitz and Usenet-based publisher Anthony Shubert into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At the time, it was called "the first national videogame magazine found only online."

Game Zero Magazine ceased active publication at the end of 1996 and is maintained as an archive site. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and Ziff Davis Media, the publishers of then-leading United States print publication Electronic Gaming Monthly who transformed the publication into a separate print property in February of 1996.

[ New Media and games journalism

The traditional video games press has suffered the most at the hands of New Media. Gaming is a technological past-time, thus many gamers, defined here as those interested enough to consider purchasing printed gaming publications, can use the Internet for finding relevant information. This, coupled with the fast pace of the games industry, has eroded the influence of print in computer game journalism. For contrast a typical print magazine is published monthly, and will have on average a three month lead time between when any given article or review is written to when it is finally delivered into the readers hands. This creates a situation where print media is always a couple of months behind their on-line counterparts in covering news.

Future Publishing exemplifies the old media's decline in the games sector. In 2003 the group saw multi-million GBP profits and strong growth, but by early 2006 were issuing profit warnings and closing unprofitable magazines (none related to gaming). Then, in late November 2006, the once-great publisher reported both a pre-tax loss of £49 million ($96 million USD) and the sale - in order to reduce its level of bank debt - of Italian subsidiary Future Media Italy.

In mid-2006 Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.

This then combined with the move away from mass media outlets towards niche experts to create a growing market for bespoke games writing. This gaming coverage, rather than trying to be objective, acknowledges that it is written from a certain perspective. Some outlets, Game People's social media for example, even use this bias as a unique selling point of their content.

[ Independent games journalism

While self-made print fanzines about games have been around since the advent of the first home consoles, it was the inclusion of the internet in the lives of most gamers that gave independent writers a real voice in video game journalism. At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that the sites gained the attention of these larger companies.

Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which the subscribe. While many independent sites take the form of blogs (the vast majority in fact, depending on how low down the ladder you look), the 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular.

In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often Ziff Davis Media, who now own a string of independent sites. Thirteen1, an online gaming (MMO based) zine is the latest publication that claims to be independent. Issue 1 & 2 (which available to read free via the Thirteen1 website) listed vacancies looking for independent game reviewers in their recruitment section of the magazine.

[ Ethics

Journalism ethics and standards

The computer and video game media industry is criticised for holding lax journalistic standards. Reviews are the most controversial area, with issues in the following areas:

Conflicts of interest
A publication reviewing a game when it has received advertising revenue from the game's publishers or has been invited to lavish 'press day' parties is often held in suspicion. Reviews by 'official' console magazines such as Nintendo Power, Official Playstation Magazine or the Official Xbox Magazine, all of which have direct financial ties to their respective platform holders, usually find themselves in similar positions. Publishers have been known to withhold material and/or advertising money from publications that do not adhere to their wishes (e.g. making the game in question the cover story) or do not show the game in a positive light.

Time spent on the game
Unlike linear media, getting a complete sense of a game can require far longer than the time it takes to play it from start to end. Further to this, games such as RPGs can last for hundreds of hours. Computer and video game reviewers therefore tread a fine line between producing timely copy and playing enough of a game to be able to reliably critique it.
A famous expose of underplaying was published by Penny Arcade's Mike Krahulik in September 2006: he dissected a review of Enchanted Arms and among other findings concluded that the reviewer had barely played three hours of the game's fifty before forming his opinion.

GameDaily's Chris Buffa produced a series of widely-read articles in July and August 2006 that criticize computer and video game journalism's standards and practices and made suggestions for improvement:

* "Why Videogame Journalism Sucks" (12 July 2006).
* "How to Fix Videogame Journalism" (20 July 2006).
* "How to Become a Better Videogame Journalist" (28 July 2006).
* "The Videogame Review: Problems and Solutions" (2 August 2006).

[ New Games Journalism

New Games Journalism (NGJ) is a video game journalism term, coined in 2004 by journalist Kieron Gillen, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture. It is a model of New Journalism applied to video game journalism. Gillen's NGJ manifesto was first published on the now defunct state forum/website, a community of videogame players often engaged in discussion and analysis of their hobby, from which an anecdotal piece, Bow Nigger, had appeared. Gillen cites the work as a major inspiration for and example of what NGJ should achieve and the piece was later republished in the UK edition of PC Gamer, a magazine with which Gillen has close professional ties.

Most New Games Journalism articles are not reviews of games in the traditional sense. They can instead be understood as being analogous to travel journalism, where the writer responds to subjective experiences presented to them by the game world, as well as interactions with other players online, real-world events surrounding gameplay, and other personal experiences and anecdotes which create a unique story. The story is not necessarily indicative of the experience any other player will have with the game and will be unlikely to offer any objective value-judgements regarding the game's merits or failings . Instead attention is focused on the subjective experience of the person playing the game.

[ Publications of note

[ Consumer

Blogs - Joystiq, Kotaku
Two mass-appeal blogs that rose to prominence at similar times. Often carrying the latest rumours and hype, they are viewed as being the primary tabloid games journalism sites.

Online - 1UP, IGN, GameSpot, GameSpy
The four stalwarts of online games journalism. All attempt to cater to a wide audience, contain enormous amounts of information on all the major platforms, offer paid subscriptions (with the exception of 1UP) and have extensive community features.

Online - Eurogamer
A relatively young online site with an unusually lean design. Primarily serves English-speaking, European gamers. As of April 2007 offers a similar level of community features as the four other major sites (see above), but still no paid subscriptions.

Online - Bit-tech.net
A UK based hardware and games website with both UK and USA based writers. Bit-tech features extremely in-depth reviews for PC games, often involving graphical analysis as well as gameplay discussion. As such game reviews tend to be much, much longer than those from other sites and this has bought Bit-tech considerable attention from hardcore PC gamers.

Video-based - GameZombie.tv
a media-rich game video website with a narrative theme. GameZombie produces original game videos, including video-based video game reviews, previews, news reports, round table discussions, and interviews with leading game industry personalities; emphasizes editing, motion graphics, and sound design.

Video-based - Gametrailers
a media website that specializes in video game related content. It provides free access to original programming (such as reviews and previews), game trailers and recorded game play. Many of the video clips are offered in high definition along with standard definition.

Community-driven - Evil Avatar
A site for which most content is user-generated. An on-staff editorial team across most time zones moderate submissions and post those that are considered worthy, leaving the site in a niche between the frenzy of Joystiq and Kotaku and the slow-moving larger sites. Subsists on a combination of donations and advertising
 

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Are you interested in mult-player online internet games? Such as runescape and neopets?Internet Game Online-games, tips, cheats and kids forumsAnother good forum is the Internet Junction For Gamers IJFG.COM Internet Junction For Gamers, Runescape Market and More IJFG.COM Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.

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RuneScape has often been one of the top massive online role playing games. It is a unique game. But, with a unique game, comes unique players. Players get bored, and then try to develop cheats....autos or bots that will help them achieve success in their beloved games of Runescape 2.

RuneScape is a virtual world which is divided into two part: Members Areas and Non-Members areas. People who pay to play (p2p), receive access to the special areas. They also have access to the free areas. The members' places are much larger, offer "better" items for the gameplay of rs2, and much, much more. The character that you create when you first start playing runescape, moves around the game on foot; either by running, or walking. Players are challenged to their utmost skills by fighting new monsters, completing difficult quests, and manipulating marketing. As Runescape 2 is an RPG (Role playing game), there is no set path a person must take to play rs. They can choose what to do, and when, whether it be training their money-making skills, or fighting another player. Players usually interact with each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com was a runescape 2 based site. They have now, however, taken another look....

Of course the king of all game cheating websites is trick the trik (otherwise known as RPG Cheats Site), where you can find cheat forums, mmorpg topsite, arcade games and any mmo game related topics.

The master of massive multiplayer online role-playing games (MMORPG) cheats can be found at Trik.com Trik.com; this site is one of the best today. The forum section, Trik.com forum, originally came from IJFG.com (Internet Junction For Gamers) , which was one of the best websites that discussed various gamers' issues. The full name was Internet Junction For Gamers, Runescape Market and More. This site had Jokes, Pranks, RuneScape and other cool games. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest," where players control character representations of themselves. As with most MMORPG, there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build characters' skills.

Trik.com continues IJFG.com's success, but Trik.com has more to offer. Trik Topsite can be found at Trik Topsite; the TopSite is a great addition if you want to find the best MMO RPG site(s) or raise your site in the rankings. Trik.com also has a viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come prove yourself at Trik.com arcade: Trik arcade.  Trik.com ?Trik.com/topsite ?Trik.com/forum/arcade.php

With the rising popularity of commercial MMORPG games came the desire from ardent players of these games to run their own servers beside the ones run by the game's creator. Since the original server software is not usually available, the behavior of the server has to be re-engineered. This can be done by analyzing the data stream with the original server, or by disassembling and analyzing the client which is available.

Ultima Online was one of the first large MMORPGs. Due to its openness in implementation, server emulators arose very quickly, even during the beta stage of development. The destination to which the client connects was changeable by simply editing a text file. In beta stage the client-server data stream was not encrypted yet. The term server emulator became known through Ultima Online server reimplementation such as UOX, which was the pioneer. Many forks and reimplementations followed UOX, because its source code was released under the GNU General Public License relatively early. RunUO is today the most widely used UO-server emulator. After RuneScape implemented anti-cheating measures, many gamers left and started their own private servers. The best place to discuss the private server is at Trik- The Master of Private Server.
 

Another useful site is Rune Web ruwb.com . This site is about more serious RuneScape gold trading, account exchange, gold for real life cash and many services. It includes tips on how to avoid getting lured/scammed while using the marketplace. For programming, visual basics, java, C/C++, scar and all other languages such as PHP, HTML, ASP, Delphi. There are also sections for graphics talents, plus many cool videos and fun stuff.

A defining moment in internet gaming history was when a group of gamers called (hygo 7) decided to start an ultimate game forum, which they named hygo.com. It has the best financial backing, the friendliest game community, and the highest quality of information. Currently Hygo.com has entered a new phase...Hygo.com is offering the best private server game. With thousands of members, Hygo.com is your next place to visit, as they have an amazing game with a community and economy. Hygo.com - The Online Adventure Game. is definitely one of the top sites you want to join right now!

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